Tuesday, April 3, 2012

Convert the Carrera Ferrari 458 Italia to N-Digital

I have three Carrera slot cars that have been converted to Ninco N-Digital. In all three cases I installed the N-Digital decoder chip leaving the existing Carrera guide assembly in tact. I removed all the Carrera electronics, noise suppression components and wiring between the guide lead wire plug and the motor terminals. I then replaced the Carrera Molex-type plug with one of my own that allows me to plug the decoder chip in and out. This worked fine and I believe that the modestly powered, smooth running Carrera drive train is well suited to the N-Digital system. The only nuisance that I had to deal with was sanding that big thick Carrera guide flag down so that it would tolerate the narrower Ninco slot. And yes, I am aware that Carrera makes a smaller guide flag for non-Carrera tracks, however, I feel that the smaller flag is also too thick for Ninco track -- just my opinion.

Regardless, I recently found a mysterious package on my front door step that contained a brand new Carrera Ferrari 458 Italia. I really don't care how it got there. I just knew that this car needed to be running on my N-Digital track ASAP. The Ferrari 458 Italia is another Pininfarina body design so you know that it looks superb from any angle – I can't resist that. Anyway, this time I decided to try something different in the conversion process. Instead of using the stock Carrera guide assembly, I decided to install a B-Nova guide adapter for Carrera (which, interestingly, was also included in the package) that would allow the use of the Ninco ProRace suspension guide. This particular car has already been expertly reviewed elsewhere in the slot car forums, so I will concentrate strictly on the N-Digital conversion process and performance characteristics that relate to N-Digital operation.

Below is the car and all components required for this conversion: the N-Digital decoder chip, the B-Nova guide adapter for Carrera and the Ninco ProRace suspension guide.
The following photo shows the stock Carrera [analog] chassis out-of-the-box. What I see, from left to right, is the usual Carrera self-centering guide assembly, the PCB that hosts the reversing switch, the plugs that connect the guide to the PCB and the PCB outputs to the motor terminals and, finally, the three noise suppression capacitors across the motor terminals and the motor can. All of these items must be removed.
At this point it is important to mention a characteristic of the Carrera guide assembly on this, and I believe, a few other Carrera GT type cars. Note in the following two photos that the ride height of the car causes the guide flag to sit very high, almost half way out of the slot. The Carrera guide flag is relatively deep, so de-slotting may not be an issue, however, this will not afford the best electrical contact which very likely will be a problem in digital operation where control data are obtained through the rails via the braids. I have seen at least one novel solution to this problem in the slot forums, however, I am not concerned about it here because the combination of the B-Nova adapter and the Ninco ProRace suspension guide will solve this problem for me. The primary reason for installing the B-Nova adapter is to enable the use of the Ninco ProRace suspension guide, which provides superior performance on Ninco/N-Digital track. The fact that the B-Nova adapter helps with this issue is an incidental plus. This will become clear a little later.
Removing the Carrera guide assembly is straight-forward: first pull the guide flag straight down and out of the guide assembly. Then remove the two screws at the top of the assembly, just in front of the front axle, and it will pop out of the chassis. Next, remove the single screw holding the reversing switch PCB in place and it will come away from the chassis. Finally, with a medium wattage pencil-tipped soldering iron, remove the lead wires and noise suppression components from the motor terminals and can.

Because the N-Digital decoder chip uses push-on clips to connect to the motor terminals, any excess solder on the terminals must be removed. Use the pencil-tipped iron and a "solder sucker" to do this, as shown in the photo below.
Below are all the removed components and the motor. Note the condition of the motor terminals – free of excess solder. And don't throw those plug assemblies away. They make great quick disconnect cables for cars with lights that get power from the N-Digital decoder chip.
Next I installed the B-Nova for Carrera guide adapter. This is also a straight-forward process that is documented elsewhere in the slot car forums by the B-Nova creator, so I will not go into detail here. Quite simply, the adapter consists of a "resizing ring" and an "adapter ring" that contains the guide post holder. The resizing ring is glued into the guide assembly hole in the underside of the chassis. The adapter ring is then pushed into the resizing ring and then glued in place. However, I will mention that the adapter was an extremely tight fit for this particular car that required a small amount of sanding in order to complete the installation. Given the tolerances that we are dealing with here, I don't consider this to be an issue at all.

Below is the underside view of the installed adapter. The height of the guide assembly above the slot is determined by how far the adapter ring is pushed into the resizing ring. In this case, the adapter ring is flush with the resizing ring.
And the Ferrari 458 Italia chassis, ready to receive the Ninco ProRace guide and N-Digital decoder chip, and showing the top side of the B-Nova adapter.
I always lubricate the guide post holder, all axle bushings, the exposed motor armature bushings and the gears. This car had grease in the axle bushings so I did not add any oil there. Also, the gears were well greased so I did not add any grease there either.
Below we see the Ninco ProRace suspension guide installed and the decoder chip connections made to the guide and the motor terminals. A small square double-sided adhesive foam rubber pad (provided with the decoder chip) is used to keep the chip in place.
And finally, the completed conversion, waiting only for the body to be screwed back on.
Comparing the guide assembly height of the converted car shown in the following two photos to the photos of the stock Carrera setup shown above, we now see a perfect "tripod" stance and a guide that is well planted...
...with the added benefit of the suspension effect of the Ninco ProRace guide.
With the conversion complete it was time to put the car on the track. My other three Carreras (an Audi R8 LMS, NASCAR COT and Porsche Spyder LMP) are all competent N-Digital runners. I was hoping that the chosen approach to this conversion would yield at least comparable results – if not better.

The Ferrari 458 Italia has two magnets: a large bar magnet located mid-chassis just in front of the motor; and a medium bar magnet located in front of the rear axle under the pinion. Each magnet has a thin metal bar which is presumably a spacer that can be used to raise the height of the magnet above the rails slightly. I am assuming that the smaller magnet in the rear could also be installed in place of the larger magnet in the middle. I don't have a way to measure magnetic down force but it is obvious that the sum of the two magnets' force is considerable. It is also obvious that this particular setup affords a reasonable level of flexibility in adjusting the down force and, therefore, handling characteristics in magnet driving.

--- Mid-chassis ---               -------- Rear --------
First, some perspective on lap times. My home N-Digital track is about 60' of lane length. Mostly R2 turns, short straights and one straight that is about 10' long. The fastest lap recorded is 6.18 seconds by a Ninco Acura LMP2 with the magnet. I run LMP and NASCAR with magnets. They typically run in the mid to upper 6 second range. Everything else is no-mag. NC-5 equipped Ninco GT's run in the upper 7 to low 8 second range. 18K rpm low-torque FC-130 type motors in a variety of cars run anywhere in the mid 8 to mid 9 second range. I run the NINCO 1 cars no-mag in 'professional' profile with lap times in the low-to-mid 8 second range. The previously mentioned Carrera Audi R8 LMS runs in the low 9 second range in 'amateur' profile.

So, for the purpose of testing, I ran the car in four different configurations of magnet for 25 laps each. First with both magnets in place. Next with the the larger mid-chassis magnet removed and smaller rear magnet in place. Then with the mid-chassis magnet in place and the rear magnet removed. And finally with no magnet. In all cases the magnets had the spacer bar on top allowing the magnet to assume its lower position. With magnets on board the 'professional' throttle profile was used. For no-mag the 'amateur' profile. The data for each 25 lap test run were used unaltered – even with de-slots, because I believe that this is representative of the actual performance that can be expected. The resulting lap times are shown in the table below.
The lap times for full and rear magnet running on my track are very good. About the same as the Carrera NASCAR and LMP that I run this way. My personal feeling is that the car handled better and drove more realistically with only the rear magnet in place. The effect of the mid magnet alone was relatively mild. Very close to running no-mag but its effect was still noticeable. And without at least the mid magnet in place, I was not able to run the car reliably in 'professional' throttle profile. However, I think that the real benefit of the B-Nova adapter/Ninco ProRace guide combination is apparent in the no-mag lap times. The recorded times are typically about 4/10ths faster than that of the Carrera Audi R8 LMS which, as previously noted, was converted using the stock guide assembly. The way to verify this is to install the B-Nova adapter/NincoProRace guide combination in the Audi, which I will do eventually.
My purpose here is to answer two questions: 1.) is the Carrera Ferrari 458 Italia a good choice of car to convert to N-Digital? And, 2.) does installing the B-Nova guide adapter to allow the use of the Ninco ProRace suspension guide provide a measurable benefit to the conversion result?

The answer to the first question is really personal and subjective. Regardless, it is a resounding yes! I like the appearance of the car. And its performance, both with and without magnet, on my N-Digital track is very good. The Carrera GT cars are obvious candidates for a N-Digital racing class. They can run competently both with and without the magnet, run well in either of the available N-Digital throttle profiles (except as noted), and have a great deal of flexibility in magnet racing setup without having to tinker with the car.

Based on the recorded lap times, the answer to the second question (at this point at least) is also yes. This car is ideal for no-mag digital racing, where in my opinion, control and handling will consistently trump brute force speed and power – certainly on my type of track. I ran the Ferrari 458 Italia and the Audi R8 alternately for a considerable number of laps. There is less front end bouncing, smoother power through the turns and generally a better feeling of control with the Ferrari 458 Italia as configured.

In conclusion, if you're an N-Digital user and you run no-mag, get one of these cars and set it up this way. I think that you will be very pleased by the result. Certainly enough to consider the Carrera GT's as a N-Digital racing class. And if you run with magnets, I think the flexibility afforded by the magnet set-up will give you lots of options to optimize performance on your N-Digital track.

by Michael Ashton

Wednesday, March 28, 2012

NINCO News March-April 2012

*** Estimated Availability is April 2012 ***
NINCO LIGHTNING Mercedes SLS GT3 VIAGE 1/32 Slot Car #50578
Features - extra long slot guide, NC-12 motor with silicone wires. ProRace chassis with motor pod, Lexan interior, anglewinder transmision, 31T/13T. 15” hubs with ultra low profile fronts and 17” 19x10’s at the rear.

NINCO 1 Plus Mercedes SLS GT3 Team Holland 1/32 Slot Car #55053
NINCO 1 Plus with motor pod chassis. Usual NINCO 1 setup, lightened without cockpit, NC-9 motor.

NINCO 1 Plus N-Digital Mercedes SLS GT3 Team Holland 1/32 Slot Car #55054
N-Digital version, complete with N-Digital decoder chip installed. NINCO 1 Plus with motor pod chassis. Usual NINCO 1 setup, lightened without cockpit, NC-9 motor.

NINCO Jaguar E-Type Roadster 1/32 Slot Car #50599
NC-9 20,000 rpm motor, in-line front motor position with metal pinion and a 9/27 gear ratio. New wider sport tires at the rear.

NINCO LIGHTNING Audi R8 GT3 TOTAL 1/32 Slot Car #50597
Features - extra long slot guide, NC-12 motor with silicone wires. ProRace chassis with motor pod, Lexan interior, anglewinder transmision, 31T/13T. 15” hubs with ultra low profile fronts and 17” 19x10’s at the rear.

NINCO LIGHTNING CITROEN C4 WRC NOVIKOV 1/32 Slot Car #50598
AngleWinder setup with new adjustable suspension motor pod, road-grip effect 4-wheel drive, ProShock Suspension, new ProRace V.03 29T crown, NC-14 motor and new rear tires with new design & composition.

NINCO Porsche 550 Spyder 1/32 Slot Car #50601
New racing livery of the elegant 550 Spyder. Powered by the NC-8 motor!

NINCO ProRace Suspension Motor Mount for Citroen C4 #81808
For use with the NINCO ProRace Citroen C4 Suspension Motor Mount Chassis #81803.

NINCO Screw Kit for Suspension Motor Mount #80913
For use with the NINCO ProRace Suspension Motor Mount for Citroen C4 #81808.


NINCO ProRace Citroen C4 Suspension Motor Mount Chassis #81803

NINCO ProRace Citroen C4 Body Kit #81807

NINCO Citroen C4 Lexan Interior Tray #81809

NINCO XGEAR 3/32" 26T Angle Winder Crown Gear #80251
The new XGEAR angle winder crowns have straight teeth which makes them suitable for combining with different pinions.

NINCO XGEAR 3/32" 29T Angle Winder Crown Gear #80252

NINCO XGEAR 3/32" 31T Angle Winder Crown Gear #80253

NINCO Laprene Slick Tires (19 x 10 mm) - 4 pack #80523
New mold design and high-grip LP compound, (better than Shore-A25) straight sides, very high performance tire.

NINCO Xenon Light Kit #80912
Replaces the #80907 Light Kit –more powerful lights & bigger capacitor. Keeps lights on longer after car deslots or power is removed.

Wednesday, March 14, 2012

N-Digital Tips, Tricks & Tweaks

Well, I finally found (it would be more accurate to say, was given) a new, permanent home for my my N-Digital track. It now fills every available square foot of what used to be the guest bedroom. Now, the only guests in this room will be slotheads. Anyway, as long as I had to go through the arduous task of moving the track, I thought I would make some improvements and address a few niggling issues that have been tolerated far too long. Below is the new layout.
The next photo shows my prior track. Given the space constraint, it was a pretty good layout, providing many hours of competitive racing. And it was actually less than one foot shorter than the new circuit. But it definitely had some line-of-sight problems. And, it occupied one entire end of the living room. But the main thing that I didn't like was having the Pit Lane on the back straight – hard to reach. But there was no other option because that was the only straight long enough to accommodate it.
The new layout has a long enough straight in the front to accommodate the Pit Lane. However, this required that the N-Digital console/track be located after the pit exit, otherwise cars exiting the pits would bypass the start/finish (S/F) line and their current lap would not be counted. This could be done but it meant that the console/track (and, therefore, the S/F line) would be the last section going into an R2 turn. Not a good situation in the final lap of a close race. So I wanted my S/F line to be prior to the pit exit. In other words, next to the Pit Lane, not after it.

The solution was the N-Digital Multi-Lane Sensor track. This track section is normally used to provide a S/F line in a four (or more) lane layout, but it can also serve the same purpose in the Pit Lane. The two photos below show how the Multi-Lane Sensor track is installed within the Pit Lane as the last track section prior to the pit exit. It's the track section with the yellow cone standing on it. This allows the N-Digital console/track to also be moved back to a position prior to the pit exit, leaving room to slow down before the first R2 curve. Now when a car goes through the Pit Lane it crosses the S/F line and the lap is counted. Note that the Multi-Lane Sensor has a data cable just like the Pit Lane that must be connected to the N-Digital console. This will require the NINCO #40306 N-Digital Multi Connector Jack to accommodate both cables.
Important note: Obviously, only one lane (i.e., the left lane) of the Multi-Lane Sensor track is connected to the Pit Lane. After connecting the Multi-Lane Sensor as shown in the above photos and plugging its data cable into the N-Digital console, to my dismay laps were not being counted for cars passing through the Pit Lane. After some short but futile troubleshooting I removed the electronics cover on the underside of the track piece and discovered that the electronics (PCB) receives power from the rails of the right hand lane – the one that is not connected! The solution was to solder two short jumper wires to connect the respective rails of both lanes. Replaced the cover and problem solved.
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A well documented nuisance of the N-Digital lane change (LC) track sections is the gap that exists in the plastic slot liner where the tip of the flipper contacts the side of the slot. The gap is intended to allow full left/right movement of the flipper during a lane change. An unintended consequence of this gap occurs when a car's guide flag collides head on with the trailing edge of the liner gap – not a pleasant experience. Over the last few years several solutions to this problem have emerged, incdluding using a strip of tape to cover the gap or creating a bulge in the slot wall to deflect the guide flag away from the gap. They worked well enough but were not perfect or particularly elegant.

Recently a very novel solution to this problem was documented by Maurizio Ferrari of Slot.it. Very simply, a small thin strip of brass is inserted behind the leading edge of the gap between the liner and the rail, and extending just beyond the trailing edge of the gap to create a ramp (this will become clear with the following photos and description). This was a brilliant solution, however, there is some concern about using a conductive metal strip in the slot so close to the rails. So, Brian at BRS Hobbies located some very thin (0.01" thickness) styrene sheet material that works perfectly and eliminates the possibility of electrical damage should the ramp ever come loose.
The following photo shows the ramp cut from a styrene sheet. The dimensions that I use are about 4.5 mm high and 39 mm long. The leading edge is tapered slightly downward so as not to present a sharp corner sticking up from the slot wall to the on-coming guide.
The photos below show the ramp installed in the slot. The two black arrows highlight the gap in the slot liner. The edge of the gap depicted by the left black arrow (trailing edge) is where the guide flag can collide with the slot liner. The red arrow shows where the ramp is inserted between the rail and the liner. it is secured in place by a very small dab of CA glue on both sides. I set the trailing edge of the ramp to extend about 8-9 mm beyond the end of the gap. This allows the end of the ramp to be highly flexible, presenting minimum resistance to the passing guide flag. I find that if the overlap is too short then the ramp can seem a little stiff in this area, however, I don't feel that the overlap length has any physical effect on the guide flag as it passes through as long as it extends some distance beyond the end of the gap. The styrene is strong yet very flexible, but not at all malleable, making it perfect for this application. This fix is not necessary for the other gap (leading into the crossover lane) because, when the lane change is activated, centrifugal force acting on the guide flag presses it against the flipper, away from this gap.
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Quite a bit has been written about methods used to facilitate switching between digital and analog operation of an N-Digital track. Schemes range from the relatively simple, where the digital console is replaced with an analog power base; to the highly complex where external electrical switching circuits and/or N-Digital track section modifications are employed. I will describe the simplest method that there is (along with its limitations) and also provide a tip (a warning, actually) regarding two things that should not be done under any circumstances.

So, the simplest method of converting a N-Digital track to analog operation is pictured below. All that is needed is to replace the N-Digital console (half straight) and one additional half straight track section with the standard Ninco power base track. Additionally, if there are any N-Digital Control Towers in the layout, they must be disconnected from their half-straight track section. That section may then be left in the layout.
Use the same power source that was being used for N-Digital, either the N-Digital regulated 14 volt 3 amp power transformer (recommended), or a regulated power supply set no higher than 14.5 volts. You can then attach one (and only one) analog controller, such as the Ninco 55 Plus. Why only one? Because by leaving the N-Digital lane change track sections in the layout, what you have is a single lane analog circuit. This is because the rails of both lanes of the LC sections are cross connected internally to help with power/data distribution in digital operation. Remember that the N-Digital track is one single lane electrically regardless of how many physical lanes you may have.
This happens to be fine for me because it is all that I need. At least for now, I only use analog operation to tune and test cars that I am not ready or willing to convert to digital operation. So running one car at a time suits my purpose. Otherwise, I just prefer digital operation, even when running by myself.

Now if you really want that fully independent two lane operation without having to remove the LC sections you can modify the LC's by removing (de-soldering) the internal wires that connect the two lanes' rails together. It's a relatively simple, straight forward process, however, that subject is not covered here because it is well documented elsewhere in the slot car forums. Also, I always strive to avoid physical modifications to cars and track that are irreversible or may affect a current warranty. Not always possible, but I try. Suffice it to say that all LC's will require modification, or they will have to be replaced with comparable sections of regular track.
The Pit Lane is a single lane so it can be left in the layout in its stock condition. As previously mentioned, if there are any N-Digital Control Towers in the layout, they must be disconnected from their half-straight track section, leaving that track section in the layout.
At this point you can connect a second controller and race two cars independently.
Now for the warnings. Once you have switched over to analog operation with N-Digital track sections still connected:

First, do not use the standard unregulated Ninco (or anyone else's) power pack that comes with the analog race sets. If you are using a variable voltage power supply, it must be regulated (switching) and it must not be set higher than 14.5 volts. Failure to heed this warning will result in damaged LC electronics. So, just use the same power source that you were using for N-Digital, set and configured the same way, and you will have no worries.
Second, the direction switch on the Ninco power base track should be in the position for clockwise racing direction (see the blue arrow in the photo below). The same as N-Digital. Do not change the direction. The N-Digital track sections all get their power from the rails. As of now, I do not know what the effect of reversing polarity will be on the electronic circuits in the N-Digital track sections. I am not aware of any testing that has been done and for now, I'm not anxious to find out what will happen. It would probably be a good idea to cover the switch with tape or even hot glue (which could be removed later).
The information above on switching an N-Digital track between digital and analog operation is available as a Adobe pdf document that can be accessed by clicking this link - NDigital to Analog.
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Here are some thoughts on positioning lane change (LC, XLC, XLC curve) track sections in an N-Digital layout.
Where not to put them:

My first rule is to avoid placing a LC track section at the end of a long straight. This is due to the potential of getting stuck on the LC's dead strip when breaking hard while entering the corner – especially when running with a magnet. But looking at the photo of my new layout above, most prominent in the foreground is the XLC curve sitting at the end of the longest straight! It's really a tradeoff that I will address momentarily.

Don't connect two or more opposite single or XLC's together (consecutively). You will find your cars changing lanes and then immediately changing back because it's difficult to release the lane change button quickly enough to complete the first lane change while avoiding the second.

Good locations:

Remember that changing lanes is not just about overtaking. Every track has an optimal racing line. So, some thought should be given to placing LC's to provide access to the best racing line. For example, I placed a inside-to-outside LC just prior to the only (R1) hairpin turn in my layout so that the gentler radius outside lane could be used when taking the turn.

And, regarding that XLC curve section at the end of the long straight? It's in that position to allow 1.) a last second outside-to-inside lane change to get into the correct lane for a pit stop and, 2.) a last second inside-to-outside lane change to avoid someone who is about to exit the pit lane. It's a tradeoff that I have accepted for now. The fact that there is a mild down slope from the overpass helps by providing some extra momentum through the turn. Regardless, I'm dealing with the issue of being at the end of the straight by learning to drive better.

Generally, I try to place LC's at the beginning of a straight section for overtaking or right after a turn in more complex sections of the layout. There are no rules so it's important to experiment. If an LC causes problems in one location, try it somewhere else. After all, the LC's are supposed to make racing more fun, not to add stress. There are lots of opinions on this so look at these thoughts as a starting point.
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Finally, if you clean/treat your track rails with a solvent-based product such as WD-40 or INOX, here is a simple but effective applicator that will insure that the cleaner will be applied only to the rails and not the plastic part of the track.

First, cut the ends off a double-tipped Q-Tip, leaving about one quarter of an inch of the shaft in place for each of the resulting two pieces. Next you will need an old slot car guide that has a reasonably deep guide flag. In this example I used a Ninco standard suspension guide without the spring. The longer shaft of the suspension guide makes the guide easier to hold in this application. The final component is a small to medium insulated alligator clip.

Place one Q-Tip end piece on each side of the guide flag held tightly up against the base of the guide. Then use the alligator clip to pinch the remainder of the two Q-Tip shafts together against the guide flag. This will hold the two Q-Tip ends firmly in place. The following two photos show the fully assembled machine.
Apply the cleaning fluid to the Q-Tip ends, place the guide flag in the slot, and push the assembly along the slot with mild downward force for about four feet of track length. You will find a coating of the cleaning fluid deposited quite uniformly on the track rails and not on the plastic part of the track itself. Wipe the rails with a clean soft cloth and you are done. When the Q-Tip ends get dirty and ragged just replace them with a new pair.
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So, this is all fairly simple stuff but hopefully it will be useful to an N-Digital user or two. Perhaps there are some of you out there who have similar, or better, ideas that can make N-Digital racing a little better. Let us know by posting them here.

by Michael Ashton

Monday, February 13, 2012

Getting Started in NINCO N-Digital

Over the years, we have helped a lot of customers get started in digital slot car racing. The biggest challenge is equipping slot car enthusiasts with the knowledge to get the right products in their hands and to give them the information necessary to get the most out of those products. Sometimes the difference between an awesome experience and an average experience is a small adjustment to the track and/or the cars. The goal of this article is to guide you step by step on which products to get started with in N-Digital and how to best use them, so you get the most enjoyment out of digital slot car racing.

Here are some advantages for choosing NINCO N-Digital:  

  • The lap counter is built into the N-Digital central console.  With an analog race set, the lap counter would need to be purchased separately. 
  • You can race up to 8 drivers on a two lane track. This allows more people to participate in the racing at the same time. (For serious racing, we find the power on the track to be the best when racing with a maximum of 5 cars).
  • The track has very good track connections, which is extremely important with any digital track. 
  • Ninco track is wider than Artin, SCX, and Scalextric track. The extra width is helpful when you have a lot of cars on the track. 
  • The NINCO track has a textured surface which offers plenty of grip with the stock rubber tires, which saves on the expense of having to get aftermarket tires to get good grip on the track.

The ideal way to get started with NINCO N-Digital would be to get the NINCO 40104 N-Digital Master Track Race Set (includes 3 - N-Digital decoder chips), three NINCO 1 analog slot cars, one pack of NINCO 80112 ProRace suspension guides and one bottle of INOX M3 track cleaner

Another option, if you are on a tighter budget, would be to get a NINCO analog race set that comes with NINCO 1 analog slot cars, an N-Digital Conversion Kit (includes 3 - N-Digital decoder chips), one additional NINCO 1 analog slot car, one pack of 80112 ProRace Suspension Guides and one bottle of INOX M3 track cleaner. You could also get the NINCO analog race set, ProRace guides and INOX M3 track cleaner now and then convert the race set to N-Digital in the future by purchasing the N-Digital Conversion Kit and one NINCO 1 analog slot car.

If you need more than three cars to race at the same time (for either N-Digital set up mentioned above) you will need an additional NINCO 1 N-Digital slot car (comes from the factory with the N-Digital decoder chip installed) and one N-Digital controller for each additional driver. If racing with 4 or more cars, we recommend getting a second N-Digital transformer. 

The NINCO 1 slot cars are durable and run great on an N-Digital slot car track with or without the traction magnet. The N-Digital central console has two skill level settings - Amateur and PRO. This gives you 4 performance options (listed below from easy to more difficult) when racing with the NINCO 1 slot cars -

  • Option 1 -  NINCO 1 slot car w/ the traction magnet in the Amateur mode. The cars can pretty much run wide open around the track using this set up. The control of the car is better when using the N-Digital Progressive controller in this mode.
  • Option 2 -  NINCO 1 slot car w/ the traction magnet in the PRO mode. High speed racing that is great for those who want to race against friends without a lot of de-slots.
  • Option 3 -  NINCO 1 slot car without the traction magnet in the Amateur mode. This set up is ideal for trying no mag racing for the first time. It takes some learning on how to keep the rear end from sliding out as you manage the throttle around the curves. The control of the car is better when using the N-Digital Progressive controller in this mode. 
  • Option 4 -  NINCO 1 slot car without the traction magnet in the PRO mode. This set up is a lot of fun for those skilled drivers who like to race at more realistic speeds and enjoy finding areas of the track where the car will stick to get a slightly quicker lap time.

The first thing that you should do after getting your N-Digital products is install the N-Digital decoder chip, ProRace guides and ProRace braid in each car. The installation is straight forward with the NINCO 1 slot cars.
You remove the body from the chassis by removing the body screws, which are found on the bottom of the chassis (the body screw location may vary depending on the model; including some models that require the guide to be rotated in one direction to access the body screw). 
Then remove the two motor wire connectors from the motor and remove the guide from the chassis by pulling it down from the underside of the chassis. 
Next install the ProRace guide into the chassis by pushing the guide post into the chassis. The decoder chip should be mounted with the included double sided tape in correct orientation so the motor wires are on the same side as the motor. If a greater thickness is needed to reach between the chassis and the decoder chip case, stack two pieces of double sided tape on top of each other. The next step is to connect each motor connector to the motor and feed the other set of wires through the eyelet. Then put a piece of braid into the guide slot and push in the eyelet with wire into the slot to secure the braid into the guide. Repeat for the other braid. 

Push the braid towards the front of the car to widen the braid and adjust the braid so it is slightly curved down towards the rails. You can check if the braid is correctly adjusted by placing the car on a piece of track to see if the braid matches the rail spacing and contacts the rail with the full length of the braid. 

Make sure the guide somewhat self centers by adjusting the wires that go to the guide so they are equal in length. You can use a small amount of hot glue to hold the wires correctly to the chassis underneath the front axle. Be sure to leave enough excess wire on each side so the guide can turn freely in both directions to it’s limit without over straining the wires. If not enough wire is available from the decoder chip to get the self centering effect, then the next best option is to allow the wires to be positioned either under or over the axle. Just be sure that the wires don’t rub on the front axle and/or catch on the underside of the body as you pivot the guide.

The last step is to put the body back on the chassis by installing each body screw in the holes that are located on the bottom of the chassis. Repeat this entire procedure for each remaining slot car. 

It can help the handling of the Ninco cars if you first tighten the body screws and then loosen them between ¼ to 1 full turn. This allows the body to float on the chassis which results in a more consistent handling slot car. This is best done after the car has been run for at least a 100 laps, this allows the tires to break in which gives the driver a better feel for the car and what adjustments are either helping or hurting the car. You can also try keeping the front body screw tight with the rear loose and vice versa.  Once you have found a good combination of front and rear body screw looseness if any, write it down (for example: 1/2 turn loose front and 1 turn loose rear).

Once all the slot cars have the N-Digital deocder chips installed, then the next step would be to set up a small test track oval using the N-Digital Central Console, N-Digital Lane Changers, straight track and curves. It is important to take note of the proper orientation of the central console and the lane changers which should be set up for the car to go around the track clockwise (the cars should cross the central console from right to the left when looking at the front of the display screen). The cars will cross the red and white striped areas of the lane changers first which contains the lane change flipper. 

Here is the procedure for programming each car  - 
  1. Put 1 car on the track and make sure that it is not on the N-Digital central console start/finish track  or any of the N-Digital lane change track.
  2. Press the menu button and Car will flash on the screen.
  3. Press the lane change button on controller #1 while Car is still flashing on the screen.
  4. The car should drive around the track with Car on the screen using controller #1. 
  5. Take the car off the track and then I.D. the next car following the above steps for the next controller #2.
  6. Follow the same steps for each additional car/controller. 
Once programming is complete, press the start button to exit the programming mode and set up the different race settings to practice or race. Try running the cars around the track to ensure everything is working properly and to familiarize yourself with how the cars change lanes and run around the track. 

The cars can catch on the small cut out of the lane change flipper, so we strongly recommend using an Evergreen .010" thick styrene sheet cut approximately 7/8" long x 3/16" wide to direct the guide past the cut out to prevent it from catching. The strip should overlap the end of the plastic slot liner by about 1/16 of an inch. The styrene strip can be tacked into place with a small amount of plastic compatible super glue.

You are now ready to set up your track. Here are a few considerations: 

  • It is best to install the lane changers either a quarter straight after, or a half straight after the exit of the curve. What makes this an ideal place for a lane changer is that the cars are accelerating at the exit of the curve which is an easier time to perform a lane change as opposed to entering a curve, which would require you to concentrate on braking and changing lanes at the same time. Another good place to put a lane changer is in a slow to medium speed part of the track that generally requires a fairly constant throttle. 
  • In regards to the N-Digital central console position, it is a good idea to place it with at least one standard straight before it and in a place where the cars are going at about ½ speed. Also, the underside of the central console track has a plastic cover that is thicker than the underside of a regular NINCO straight track which can cause a slight ramp to the start/finish track. This ramp can cause the cars to miss some of the dead strip area of the start/finish track. To ensure a nice level track leading up to the start/finish track, it is best to use a thin piece of cardboard under the track before the start/finish track section.
After setting up your track, it is best to clean the rails with INOX M3.  It is a track cleaner that makes a tremendous difference to the overall performance of any 1/32 digital slot car track.  You apply the INOX M3 to the rails by putting a small amount on a clean lint free cloth and wiping it on the rails. Then wipe off any excess INOX M3 by using a clean lint free cloth (not treated with INOX M3 this time) to wipe over the rails. You can also apply a very small amount to the braids of each car and wipe off any excess with a clean lint free cloth. Please do not spray the INOX M3 directly on the track surface.

Also, the Ninco track is very good but sometimes the slot width gets a little narrow at the track joints. To open up the slots at the track joints, use a popsicle stick or other similar object and push against one side of the slot, then the other side of the slot. Repeat the steps until the slot width matches the width near the middle of each track piece. The cars can get hung up at these joints if the slot width is too narrow. This is something that should only need to be done after setting up a new NINCO track layout for the first time. 

If you have made it this far, then you are ready to experience digital racing at it’s best.

Here is additional information on some N-Digital products that are aimed to enhance your overall experience and customize your track to suit your individual needs. 

1) Display Options - The central console does display race information but isn’t always easy for all the drivers to view the screen during a race. For this reason, it helps to have an easier viewing display for all drivers of the key race information such as the driver position and the lap count. 
NINCO offers the N-Digital Control Tower which is a stand alone product that connects to the track with a special half straight track. The Control Tower displays the race position of each car and either the number of laps or minutes remaining in the race. The display is updated every time a car crosses the start/finish line, so the racing results are always displayed in real time. You can also use more than one Control Tower on the same track. It swivels 360°, so it can be positioned anywhere and still viewed easily.  To further enhance the visibility of the display you can use a small light(s) such as the ones that clip on your ear for reading a book. This light can be set on the race track table with the light aimed on the display. 

Another option is the MAARDS Race Display Software for N-Digital which requires a computer but displays all the information of the central console including the fuel level for each car on a computer monitor screen. You can use the MAARDS software along with the control tower or by itself. It is a really good option if you have a suitable computer that you can use along with your track. Please note that this product is NOT made by NINCO but is compatible with N-Digital.

2) N-Digital Pit Lane Kit - This product adds another element to the racing requiring each car to perform a certain number of pit stops on the track. The only limitation of the pit lane is that only one car can pit at a time - if two cars are in the pit lane, the second car in will immediately start refueling when the first car is finished refueling. We find it best when racing with a lot of drivers, to pit either a few laps early or to short pit the first stop to minimize the possibility of needing to pit when the pit lane is being used already. If you pit with other cars in the pit lane your stop will take longer which is similar to a 1:1 race where cars can get delayed either entering or exiting the pit stop with other cars pitting at the same time. You can also extend the pit lane by using the NINCO #10117 Single Lane Straight Track.

3) Pace Car Module for Ninco N-Digital - The Pace Car Module for N-Digital allows any N-Digital chipped car to be a pace car that travels at a constant speed and changes lanes randomly. The speed of the pace car and the lane changing frequency is adjustable by turning the corresponding knob. The NINCO 1 cars are ideal to use as a pace car, in Amateur or PRO mode, since they hold the track at a high constant speed. It can be challenging to race one or more NINCO 1 pace cars with the traction magnet in the PRO mode against your NINCO 1 car without the traction magnet. This product is ideal if you tend to race with few drivers since it adds to the racing action by having another car on the track which represents lap traffic that can hold up drivers and allow for more passing opportunities. Please note that this product is NOT made by NINCO but is compatible with N-Digital.

N-Digital Troubleshooting 

Why aren't all the cars that started the race being included in the race information of the central console?

All the cars must start the race at the beginning of the race and the last car must cross the start/finish line within 4 seconds of the first car. If you have a full field of cars and a large track, you can do a rolling start. A rolling start is performed by setting up the starting grid right after the start/finish line of the N-Digital central console, then at start of the race the cars start off slowly and maintain about ½ speed around the track until the cars pass the start/finish line, then the race officially starts. It is important that the field of cars is somewhat close together on this pace lap and are in the same positions as set up on the starting grid (This is the same thing they do at the Indy 500).

Why do I sometimes get a missed lane change or an unwanted lane change?

The first thing to check is that the track rails and the braid on each car are clean. INOX M3 is the best track cleaner that we have tested for maintaining clean track rails and braid on a digital track. The second thing to check is to be sure to push the braid towards the front of the car to widen the braid and adjust the braid so it is slightly curved down towards the rails. You can check to see if the braid is correctly adjusted by placing the car on a piece of track to see if the braid matches the rail and makes contact to the rail with the full length of the braid. 

Additional things to check if the above information did not solve the problem:
a) Be sure that each car doesn’t have any electrical components that come with the original car that connect the (+) and (-) guide and motor wires together such as an electrical choke, capacitor, etc. If the car does have any of these components remove them from the car.  Also, if the car has a light circuit it will need to be isolated and connected to the light output of the N-Digital decoder chip. Do not connect the lights directly to the guide to N-Digital decoder chip wires. 

b) It helps to run power taps from the N-Digital central console track or the track connected next to it to any N-Digital lane changers on the track. The Ninco #10314 Power Track Booster Cables are plug & play and work great for this. If you have more than 4 lane changers on your track, you can just run the power taps to those lane change tracks that are not functioning 100% correctly of the time. 

At the start of the race all the cars just stop on the track, move a little bit and stop again, why is this happening?

This is the overload protection kicking in since the cars draw the most current from a stopped position which can cause the overload protection to turn on. This should only be a problem when racing with 6 or more cars at the same time. Two solutions would be to instruct all the drivers to slowly accelerate rather than hold down full throttle at the start of the race, or do a rolling start. A rolling start is performed by setting up the starting grid right after the start/finish line of the N-Digital central console, then at start of the race the cars start off slowly and maintain about ½ speed around the track until the cars pass the start/finish line which officially starts the race. It is important that the field of cars is somewhat close together on this pace lap and are in the same positions as set up on the starting grid. A rolling start prevents the overload protection from turning on since the cars draw a lot less current once in motion.

© 2012 BRS Hobbies. All Rights Reserved. Getting Started in NINCO N-Digital.